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- Gradius 2 boss words full#
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Gradius II was later re-released in the Japanese exclusive Gradius Deluxe Pack for the PlayStation, Sega Saturn and Microsoft Windows in 1996, and for the first time a worldwide release on the Gradius Collection for the PlayStation Portable in 2006. The graphics remained nearly unaltered, the background music is mostly the arcade version's soundtrack in redbook audio format, and one additional stage was added that is similar to the temple stage in the NES version of Life Force and the first stage of Gradius III. The game also features a mapper chip which enhanced some of the game's graphics and sounds, such as animation and even voices.Ī PC-Engine Super CD-ROM² port was later released only in Japan in 1992.
Gradius 2 boss words full#
It was never released outside of Japan (despite the fact that a full English conversion had been completed). The game was first ported to the Family Computer in 1988. The shield option adds more durability, but only for the front of the Vic Viper, while the forcefield adds protection for the entire spacecraft, albeit only against three hits. Additionally, there are also two types of shielding to choose from: shield and forcefield. Choosing another multiple after four will make the four multiples to move around the spacecraft until they encounter an obstacle and stop revolving. The player can have at most four multiples. All schemes have speed-up and multiples (Options), but have differing 'Missile', 'Double' (laser), and 'Laser' weapons. Gradius II retains the selection bar from Gradius, but now the player can choose between four different weapon configurations and progressions.
Gradius 2 boss words series#
This is primarily evident in two of the weapons configurations that are selectable.Īnother first in the series was the inclusion of the "boss rush" (also known as "boss parade" or "boss alley"), levels designed entirely with only boss confrontations. Gradius II has kept the gameplay from the original game, but infused it with enhancements brought from the spin-off, Salamander, and the Japanese arcade release of Life Force. The player returns as the role of the pilot of the Vic Viper spaceship to battle the second onslaughts of the Bacterion Empire, under the new leadership of Gofer, the giant head. In Europe, Gradius II was released for the arcades under the title of Vulcan Venture. The Virtual Console re-release of the Famicom and PC-Engine Super CD-ROM² ports were released internationally as well. No version of Gradius II was released in North America until its inclusion in the Gradius Collection in 2006.
Gradius 2 boss words Pc#
The Famicom and PC Engine versions were re-released for the Wii Virtual Console in 2007. The original arcade version is also included in the Gradius Deluxe Pack compilation for the PlayStation and Sega Saturn and in Gradius Collection for the PlayStation Portable. Ports of Gradius II were released for the Family Computer, PC-Engine Super CD-ROM², and X68000 in Japan. It is the sequel to original Gradius and was succeeded by Gradius III. "Gradius II: The Ambition of Gofer") is a horizontally- scrolling shooter originally released for the arcades in Japan in 1988. Gradius II: Gofer no Yabō ( グラディウスII GOFERの野望 ?, lit. No Use 2 19.Raster, 320 x 224, horizontal orientation
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Collect all three GRADIUS albums to see the full panorama! Track Listġ. Included with the album is a double sided insert, with one side featuring a close up of Ian Wilding's cover artwork and the other side featuring liner notes from Retronauts' Jeremy Parish. In the words of Retronauts' Jeremy Parish, "Does the jittery mechanical intensity of the arcade arrangement feel more complete to you? Or do you prefer the slightly more laid-back richness created by the quirky Super NES sound chip? They're both great, of course, but each one provides a meaningfully different listening experience – as you're about to find out." Each version compliments the other quite nicely, and Ship to Shore encourages the listener to decide which is better. Only released in Japan at the time, this version uses the FM Sythethis technology commonly used by arcade developers at the time. This rendition of the score features the sampling technology provided by the unique, Sony produced audio chip found in the Super Famicom. The B-Side contains the complete original soundtrack to the arcade version of GRADIUS III. The A-Side of this record contains the original soundtrack to the Super Famicom/Super NES version of GRADIUS III. Right of the gate, they proved that they were the masters of the form. The soundtrack to Konami's classic shoot-em-up GRADIUS III. Now emboldened by new hardware by way of the newly released Super Nintendo Entertainment System, GRADIUS III represents the Konami Kukeiha Club first foray into 16-bit territory.
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